The International League of Scumbags
If you ain't postin' here you ain't livin'. Sign yer ass up and become a true scumbag today!

The International League of Scumbags

The DEADEST place on the internet http://www.youtube.com/watch?v=GkKsp684uxY
 
HomeCalendarFAQSearchMemberlistUsergroupsRegisterLog in

Share | 
 

 How the new Super Smash Brothers can keep itself from sucking.

View previous topic View next topic Go down 
AuthorMessage
NovaBoso
Admin
Admin
avatar

Posts : 377
Join Date : 2013-09-04
Location : Compton's foodland

PostSubject: How the new Super Smash Brothers can keep itself from sucking.   Thu Oct 31, 2013 1:52 am

"Casual"

I dunno. Any way to recover from that?

Maybe the character customization will compensate.

_________________
Back to top Go down
View user profile
Jess
Admin
Admin
avatar

Posts : 306
Join Date : 2013-08-31
Location : Aussieland

PostSubject: Re: How the new Super Smash Brothers can keep itself from sucking.   Thu Oct 31, 2013 2:58 am

When I was playing Super Smash Bros brawl, every character I used didn't really feel it they were really powerful. Also I didn't like how far away the camera zoomed out from the fights almost turning things into one of those comic dusty fight clouds. Those were really the two main issues I had with the game, it just wasn't that fun to beat the hell out of each other.
Back to top Go down
View user profile http://mygodwhatareyoudoing.forumotion.com
coolguy53
Kiddie Fiddler
Kiddie Fiddler
avatar

Posts : 123
Join Date : 2013-09-04
Location : New Jersey

PostSubject: Re: How the new Super Smash Brothers can keep itself from sucking.   Thu Oct 31, 2013 5:30 pm

Theres really not much variation in how the characters in Brawl feel imo. Melee was spot on, maybe if they go back to what that was more like then it will be better

_________________
Back to top Go down
View user profile http://youtube.com/user/x1fpr1x
Richard Persimmons
Slightly Season'd
Slightly Season'd


Posts : 72
Join Date : 2013-09-06

PostSubject: Re: How the new Super Smash Brothers can keep itself from sucking.   Thu Oct 31, 2013 8:33 pm

Aside from the gameplay, there were a few other issues I had with Brawl when compared to Melee (and even 64):

  • Artistic design & atmosphere - Even with SSB64's (obviously) blocky graphics, Brawl definitely has the worst artistic design in the series imo; the stages just lacked the inspiration/Nintendo feel the ones in the previous two had.
  • Feeling of accomplishment - I never 100%'d Brawl, but I remember getting like ten characters just by doing a standard playthrough of adventure mode, and likewise never felt like I earned them the way I did with the unlockable characters in previous titles.
Back to top Go down
View user profile
Sponsored content




PostSubject: Re: How the new Super Smash Brothers can keep itself from sucking.   

Back to top Go down
 
How the new Super Smash Brothers can keep itself from sucking.
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» Super Smash Bros. Skrimish(My Fan Game of Smash)
» Super Smash Bros. Direct June 14th
» The Super Smash Bros. Speculation Thread
» Super Smash Bros
» Super Smash Bros. Wii U/3DS - Game + Roster Discussion

Permissions in this forum:You cannot reply to topics in this forum
The International League of Scumbags :: Open Yo' Eyes n' Ears :: Soul-Crushing Alternative Reality (Video Games)-
Jump to: